Human-Computer Interaction for Universal Computing

Recent Talks by James Landay 5/24/99

The lecture slides can be viewed in PDF, read on the web as part of a slide show, or downloaded in PowerPoint format.


1. Human-Computer Interaction for Universal Computing
2. Natural Tides of Innovation
3. Away From the “Average Device”
4. Universal
5. Outline
6. The Endeavour Expedition
7. Goal: Enhaning Human Understanding Through Information Technology
8. Expedition Assumptions
9. Expedition Challenges
10. Expedition Approach
11. Interdisciplinary, Technology-Centered Expedition Team
12. HCI Goals of Universal Computing
13. HCI Goals of Universal Computing
14. HCI Challenges
15. HCI Challenges (cont.)
16. Our Approach
17. NotePals: Collaborative Note Taking on Pervasive Devices “ideal is to make a computer so embedded, so fitting, so natural, that we use it without even thinking about it.” -- Mark Weiser
18. Observation
19. Outline
20. Problem: How to Create a Meeting Record?
21. Problem: How to Create a Meeting Record?
22. Problem: How to Create a Meeting Record?
23. Vision
24. Shared Note Taking Case Study
25. Results & Implications of Case Study
26. “Crystallized” Vision
27. “Crystallized” Vision
28. How NotePals Works
29. How NotePals Works
30. How NotePals Works (cont.)
31. Note-Taking User Interface
32. Note-Taking User Interface
33. Note-Taking User Interface (cont)
34. Note-Taking User Interface
35. Note-Taking User Interface (cont)
36. Note-Taking User Interface (cont)
37. Note Browsers
38. Note Browsers (cont.)
39. Note Browsers (cont.)
40. Organizing Notes
41. Organizing Notes (cont.)
42. NotePals Usage Experience
43. Research Group Experience
44. Conference Notes
45. Undergraduate Classroom Notes
46. Graduate Classroom Notes
47. Graduate Note-taking Experience
48. Graduate Note-taking Experience
49. Advantages of our Approach
50. Remaining Challenges
51. Current Work
52. Outline
53. SpeechCorder: Making Meeting Content Accessible Anywhere “[ubiquitous computing] takes into account the natural human environment & allows the computers ... to vanish” -- Mark Weiser
54. Spoken Input
55. SpeechCorder
56. SpeechCorder UI
57. SpeechCorder Research Issues
58. Outline
59. Context-Based Computing “people live through their practices & tacit knowledge so that the most powerful things are those that are effectively invisible in use.” -- Mark Weiser
60. Mining Tacit Knowledge
61. Using Tacit Knowledge
62. Using Tacit Knowledge
63. Context-aware UIs: Monitor Environment & Actions to Improve Interaction
64. Context-aware UIs: Monitor Environment & Actions to Improve Interaction
65. Take Home Ideas


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