Pervasive Interaction: Tools for Designing Anywhere, Anytime, Anydevice User Interfaces
Recent Talks by James Landay
5/9/2001
The lecture slides can be viewed in
PDF
, read on the web as part of a
slide show
, or downloaded in
PowerPoint format
.
1. Pervasive Interaction: Tools for Designing Anywhere, Anytime, Anydevice User Interfaces
2. Pervasive Information Access
3. HCI in the Pervasive Computing Era
4. Future UIs for Information Access
5. Pervasive Computing Design Challenges
6. Pervasive Computing Design Challenges
7. Best Practices for Designing Interfaces
8. Outline
9. Investigation into Web Design
10. Information Architecture Comes First
11. Multiple Views
12. Site Maps
13. Storyboards
14. Individual Pages
15. Sketching
16. Reasons to Use Informal Techniques
17. Observations Informed Design of Two Tools
18. Outline
19. Designers’ Outpost: A Tangible Interface for Collaborative Information Design
20. Design Evolution of Outpost
21. Interaction Techniques
22. Vision Pipeline (1)
23. Vision Pipeline (2)
24. Outline
25. DENIM: Designing Web Sites by Sketching
26. DENIM
27. DENIM: Site Map View
28. DENIM: Storyboard View
29. DENIM: Page View
30. PPT Slide
31. DENIM Summary
32. Outline
33. One Future: Info Access will be via Speech
34. SUEDE: Low-fidelity Prototyping for Speech-based UIs
35. PPT Slide
36. PPT Slide
37. PPT Slide
38. PPT Slide
39. PPT Slide
40. PPT Slide
41. SUEDE Summary
42. Outline
43. A Better Future: Our Information Access will be via Multimodal UIs
44. A Better Future: Our Information Access will be via Multimodal UIs
45. The Best Future: Multimodal UIs that are Aware of User’s Context
46. The Best Future: Multimodal UIs that are Aware of User’s Context
47. Approach: Sketches & Models
48. PPT Slide
49. Summary
50. Pervasive Interaction: Tools for Designing Anywhere, Anytime, Anydevice Interfaces
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